魔兽6.0前夕:暗牧福利 技能及饰品监控
2014-10-22 13:24:40   来源:   评论:0 点击:

一名牧师玩家分享了3个饰品、光晕、球、瘟疫、等状态监视代码,各位牧师们快来试试吧~
  魔兽6.0前夕版本终于来了,分享个魔兽6.0暗牧的小福利~卡完蓝条就匆匆忙忙上线了,结果发现TMW又不能用了!这简直是我们伸手党的噩梦啊!

  于是修改了一下。

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  修改以后的样子:

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  实战时候大概的样子:

  1.修复了:光晕和球的监视。

  2.保留了:单灭 9秒CD 双灭消失。(听说灭变成2灭直接给了,不过我还是留下了,因为现在还是跟原来一样的)

  3.增加了:乱和灌注(CD/BUFF)的监视。

  代码在这里:  ^1^T^SGroups^T ^N1^T ^SPoint^T ^Sy^F7868086954754048 ^f-45^Spoint ^STOPLEFT^SrelativePoint ^SBOTTOMLEFT^Sx ^N632.73095703125^t ^SScale^F5628468742062080 ^f-52^SRows ^N3^SColumns ^N9^SGUID ^STMW:group:1JaUqZ3benpU^SIcons ^T^N1^T ^SType^Sbuff ^SName^S145180 ^SShowTTText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SDuration^N3 ^SMagnitude^N7 ^SAnimation^SICONSHAKE ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S<= ^SLevel^N3 ^SName^S145180 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SOnlyMine^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SREACTIVE ^SName^S145180 ^t^Sn^N2 ^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Sbuff ^SName^S132573 ^SShowTimerTextnoOCC^B ^SCustomTex^S132573 ^SOnlyMine^B ^SEnabled^B ^SShowTimerText^B ^t^N3^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S噬灵疫病 ^SGUID^STMW:icon:1JaUqZ3cUec4 ^SShowTimerTextnoOCC^B ^SUnit^Starget ^SOnlyMine^B ^SEnabled^B ^SShowTimerText^B ^t^N4^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S暗言术:痛 ^SShowTimerTextnoOCC^B ^SUnit^Starget ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SwasPassingCondition^B ^SValue^N3 ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^SOperator^S> ^t^N2^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SwasPassingCondition^b ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^SOperator^S<= ^SInfinite^B ^t^Sn^N2 ^t^SOnlyMine^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SEnabled^B ^SShowTimerText^B ^t^N5^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SUnAlpha^N0.5 ^SName^S吸血鬼之触 ^SShowTimerTextnoOCC^B ^SUnit^Starget ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SOnlyShown^B ^SwasPassingCondition^B ^SValue^N4 ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^SOperator^S> ^SPassThrough^b ^t^N2^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SOnlyShown^B ^SwasPassingCondition^b ^SValue^N4 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^SOperator^S<= ^SPassThrough^b ^SInfinite^B ^t^Sn^N2 ^t^SOnlyMine^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SEnabled^B ^SShowTimerText^B ^t^N6^T ^SShowTimer^B ^SType^Sreactive ^SUnAlpha^N0.5 ^SName^S心灵震爆 ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnStart ^t^N2^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SPassThrough^b ^SInfinite^B ^t^N3^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SOnlyShown^B ^SwasPassingCondition^b ^SDuration^N1.5 ^Sa_anim^N0 ^SValue^N1.5 ^SAnimation^SICONALPHAFLASH ^SEvent^SOnDuration ^SPassThrough^b ^t^Sn^N3 ^t^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S<= ^SLevel^N12 ^SName^S神圣洞察 ^t^Sn^N1 ^t^SEnabled^B ^SShowTimerText^B ^SUseActvtnOverlay^B ^t^N7^T ^SShowTimer^B ^SType^Sbuff ^SName^S黑暗涌动 ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SMagnitude^N7 ^SValue^N2 ^SAnimation^SICONSHAKE ^SEvent^SOnStack ^SOperator^S== ^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SCustomTex^S73510 ^SOnlyMine^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S<= ^SLevel^N12 ^SName^S黑暗涌动 ^t^N2^T ^SType^SCOMBAT ^t^Sn^N2 ^t^SEnabled^B ^SShowTimerText^B ^SUseActvtnOverlay^B ^t^N8^T ^SShowTimer^B ^SType^Sbuff ^SName^S命运多舛 ^SShowTimerTextnoOCC^B ^SCustomTex^S109142 ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SBUFFDUR ^SOperator^S> ^SName^S命运多舛 ^t^Sn^N2 ^t^SEnabled^B ^SShowTimerText^B ^t^N9^T ^SShowTimer^B ^SType^Sicd ^SUnAlpha^N0.3 ^SName^S暗言术:灭:~`9 ^SShowTimerTextnoOCC^B ^SShowWhen^N3 ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SHEALTH ^SOperator^S<= ^SUnit^Starget ^SLevel^N20 ^t^N3^T ^SType^SSPELLCD ^SName^S32379 ^t^Sn^N3 ^t^SEnabled^B ^SShowTimerText^B ^t^N10^T ^SShowTimer^B ^SType^Sbuff ^SName^S英勇;~`嗜血;~`时间扭曲;~`远古狂乱 ^SShowTimerTextnoOCC^B ^SCustomTex^S80353 ^SEnabled^B ^SShowTimerText^B ^t^N11^T ^SShowTimer^B ^SType^Sbuff ^SName^S137590 ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SEnabled^B ^SShowTimerText^B ^t^N12^T ^SSort^N-1 ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KGD_8gF8jCD ^N2^STMW:icon:1KGD_XsxUkb4 ^t^SEnabled^B ^t^N13^T ^SShowTimer^B ^SConditionAlpha^N0.64 ^SType^Scooldown ^SUnAlpha^N0.64 ^SName^S光晕 ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SShowWhen^N3 ^SCustomTex^S120644 ^SConditions^T ^N1^T ^SType^SITEMRANGE ^SUnit^Starget ^SLevel^N1 ^SName^S46725 ^t^N2^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S15487 ^t^Sn^N2 ^t^SEnabled^B ^SShowTimerText^B ^t^N14^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Scooldown ^SUnAlpha^N0.5 ^SName^S摧心魔;~`暗影魔 ^SShowTimerTextnoOCC^B ^SUnit^Starget ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnFinish ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnStart ^t^N3^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N3 ^t^SShowWhen^N3 ^SOnlyMine^B ^SEnabled^B ^SShowTimerText^B ^t^N15^T ^SType^Sconditionicon ^SGUID^STMW:icon:1KGD6bkbz=nI ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[AltP(index=13,~`unit="player")] ^t^t^t^SCustomTex^S95740 ^SEnabled^B ^t^N16^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JaVdFY0mtua ^N2^STMW:icon:1JaV_ypQ7DHf ^t^SCustomTex^S146046 ^SEnabled^B ^SDurationMax^N60 ^t^N17^T ^SShowTimer^B ^SType^Sbuff ^SName^S148906 ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[Stacks:Hide(0)] ^t^t^t^SCustomTex^S148906 ^SEnabled^B ^SShowTimerText^B ^t^N18^T ^SShowTimer^B ^SType^Sbuff ^SName^S146202 ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S>= ^SLevel^N7 ^SName^S146202 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S>= ^SLevel^N8 ^SName^S146202 ^t^Sn^N1 ^t^t^N3^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S<= ^SLevel^N6 ^SName^S146202 ^t^Sn^N1 ^t^t^Sn^N3 ^t^SCustomTex^S146184 ^SEnabled^B ^SShowTimerText^B ^t^N19^T ^SSort^N-1 ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1JaUqZ3dvHgL ^N2^STMW:icon:1JaUqZ3d=GkZ ^t^t^N20^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SName^S26297 ^SGUID^STMW:icon:1JaUqZ3dvHgL ^SShowTimerTextnoOCC^B ^SShowWhen^N3 ^SFakeHidden^B ^SEnabled^B ^t^N21^T ^SShowTimer^B ^SType^Sbuff ^SName^S26297 ^SGUID^STMW:icon:1JaUqZ3d=GkZ ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SFakeHidden^B ^SOnlyMine^B ^SEnabled^B ^SShowTimerText^B ^t^N22^T ^SShowTimer^B ^SType^Sbuff ^SName^S能量灌注 ^SGUID^STMW:icon:1KGD_8gF8jCD ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SFakeHidden^B ^SOnlyMine^B ^SEnabled^B ^SShowTimerText^B ^t^N23^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SName^S能量灌注 ^SGUID^STMW:icon:1KGD_XsxUkb4 ^SShowTimerTextnoOCC^B ^SShowWhen^N3 ^SCustomTex^S10060 ^SFakeHidden^B ^SEnabled^B ^t^N24^T ^SShowTimer^B ^SType^Sbuff ^SName^S146046 ^SGUID^STMW:icon:1JaVdFY0mtua ^SShowTimerTextnoOCC^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SFakeHidden^B ^SEnabled^B ^SShowTimerText^B ^t^N25^T ^SShowTimer^B ^SType^Sicd ^SAlpha^N0.5 ^SName^S146046:~`115 ^SGUID^STMW:icon:1JaV_ypQ7DHf ^SShowTimerTextnoOCC^B ^SShowWhen^N1 ^SFakeHidden^B ^SEnabled^B ^SShowTimerText^B ^t^t^t^t^SVersion^N71204 ^t^N71204^S~`~| ^Sprofile^S摒棄信仰~`-~`破碎岭 ^^另外有些同学可能需要的单独球的监视:  ^1^T^SType^Sconditionicon ^SGUID^STMW:icon:1KGD6bkbz=nI ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N2^S[AltP(index=13,~`unit="player")] ^t^t^t^SCustomTex^S95740 ^SEnabled^B ^t^N71204^S~`~| ^Sicon^^

  最后6.0动作条可以自带计时了,我这里选的是EUI和自带的计时(上次那个版本有过没计时这个问题),所以用EUI的朋友请关掉魔兽自带动作条计时,否则是两个字。

相关热词搜索:福利 技能 饰品

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